01 Build
UI/UX design
Interface work that earns its weight in pixels.
What it is
UI/UX design is the craft layer underneath every surface we ship. Figma systems, component libraries, interaction patterns, motion specs, accessibility floors. We design from the architecture down, not from a moodboard out. The output is an interface that reads like the firm and works like the team needs it to.
Who it's for
Operators who already understand the difference between a site that looks designed and a site that is designed. Founders preparing a Series A surface where every detail will be scrutinized. Firms whose previous design work was decoration applied to a structure that didn't deserve it.
What's included
- Design audit and component inventory
- Custom design system in Figma
- Interaction patterns and motion specs
- Accessibility floor across WCAG AA
- Front-end implementation in code
- Documentation handed to internal or future teams
Recent proof
FAQ
- Do you design without building?
- Rarely. Most engagements run design and build together because the seam between Figma and code is where most projects lose time. If the client already has a build team, we'll design to a documented spec.
- Can you redesign without rebuilding?
- Yes. A surface-level reskin is a different shape of engagement and we'll scope it that way. Usually the recommendation after a diagnostic is to do more than reskin.
- What's your design philosophy?
- Quiet, exacting, expensive in all the right ways. Custom over generic. Restraint over decoration. Specific to the firm, not specific to a trend.
- Do you do motion and animation?
- Yes. Motion is part of the design system, not a layer added afterward. The motion is the smallest thing that reads like the firm.